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Sword Art Online Ebook: Experience the Thrill of Virtual Reality Gaming

  • forreispeceggo
  • Aug 12, 2023
  • 4 min read


Sword Art Online is a Japanese light novel series written by Reki Kawahara with accompanying illustrations drawn by abec. The series takes place in the near-future and focuses on various virtual reality MMORPG worlds. Originally self-published online under the pseudonym Fumio Kunori,[1] ASCII Media Works began publishing the novels on April 10, 2009 under their Dengeki Bunko imprint.[2] The series has since grown to 27 volumes as of October 7, 2022.[3] Yen Press began publishing the novels in English in North America and the United Kingdom with the first volume on April 22, 2014. With more than 30 million copies in print worldwide, the novels are also published in China, Taiwan, South Korea, Thailand, Brazil, Russia, Germany, Poland, Austria, France, Switzerland and Italy.[4][5][6]


Kirito jumps into a new VRMMORPG called ALfheim Online (ALO) in search of Asuna, who still hasn't regained consciousness. On his quest to find the World Tree and reach Asuna, he meets a sylph girl named Leafa. A veteran player experienced with the sword, Leafa recognizes that Kirito is motivated by serious circumstances and decides to help him. But...Leafa's identity in the real world is Suguha Kirigaya--Kirito's sister. And it's the glimmer of her beloved brother she sees in Kirito that prompts her to lend him a hand. Now, despite the conflicting interests guiding them on, the pair set off on a journey to the World Tree!!




sword art online ebook



In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (virtual reality massively multiplayer online role-playing game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a logout button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all 100 floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real....


In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (virtual reality massively multiplayer online role-playing game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a logout button.


With the loss of Asuna, Kirito lost his state of mind and fought with little care for his own life. After Heathcliff pierced Kirito with his blade and depleted the last of his Hit Points, the dying Kirito performed his last act by using Asuna's sword to kill Heathcliff. The battle resulted with the deaths of the two duelists and the friends of Kirito witnessing the destruction of both bodies. The infamous last boss was eliminated and thus the game was cleared.


Parents need to know that Sword Art Online is an anime series about a virtual reality game that controls its players and holds their real-life survival in the balance. Many characters die throughout the course of the show, either beaten by monsters of various kinds or by others' swords, but they burst into tiny pixels and there's no blood. The concept of suicide is one that's discussed numerous times, and some players resort to it in hopelessness. Kirito struggles with others' impressions of him, causing him to doubt himself at times, but he generally makes good decisions. This series blurs the line between reality and virtual reality in a new way, which raises some talking points about staying safe online. If your teens like this show, they may want to check out the games related to it, so that's something to consider before giving it the OK.


Families can talk about Internet safety. Teens: What kinds of personal information do you typically share online? How could seemingly innocuous things such as your whereabouts or your birthday put you at risk? When is it appropriate to share photos, and what limits do you put on those?


How has social media changed how we relate to other people? Should you believe everything people write about themselves online? How can social media be used as a tool to hurt someone? Have you ever experienced cyberbullying?


Sword Art Online is one well-illustrated, well-thought-out story. In the American paperback version, it is in black and white, though the cover is in color as well as one or two pages. The paper itself is rather thin and feels like it would be really easy to tear, but the images make up for the paper quality. The characters themselves are developed and explored well, and the reader is able to see that there is always more than one skill or one side to every character. Not only are relationship and romantic interests developed, but there is also topics addressed that are deeper in technological ideas. What is real? What is the perception of reality? Are we what we create our characters to be or do the characters and avatars we create in-game start defining our lives and personality outside of games? Reki Kawahara does an excellent job in bringing his imagined online world to life.


Debuting a couple of new online magazines, a good hard SF anthology, and the usual first-of-the-month zines. Best magazine this time is Clarkesworld, with the Good Story award to Yoon Ha Lee. Also to Elizabeth Bear and Gwyneth Jones from the Infinity anthology. 2ff7e9595c


 
 
 

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